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You can navigate across it on-foot, by car, by motorcycle, by boat, and by helicopter. They’re based on real locations, painstakingly researched and referenced to create a beautiful, exaggerated version of a place, capturing its essence in digital form.Īuroa is an uninspired hodgepodge of mountains, flatlands, jungle, and scientific compounds.
![ghost recon breakpoint ghost recon breakpoint](https://hardcore-gamer.s3.amazonaws.com/uploads/2019/10/breakpoint2.jpg)
Usually, even if the game itself isn’t great, Ubisoft’s maps are wonderfully crafted. Ghost Recon is unlikely to cause an international incident like Wildlands did then, but moving to a fictional setting creates a different problem instead: this world is drab.
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It’s up to you to shoot all these bad guys in the head and steal their shoes. They’ve taken over the island and all its high tech autonomous weapons. Here you’re dropped into the fictional island of Auroa, where a tech company has been hijacked by some mercs. The only thing Breakpoint has over Wildlands - aside from Jon Bernthal who puts in an admirable turn as the antagonist - is the fact it doesn’t come across as jingoistic American military propaganda. I hoped this was going to be a refinement of that, but it’s a step back. Let me make something clear - I wasn’t a fan of Wildlands, but there was a glimmer of a good game beneath all its issues. Ubisoft’s continued tradition of smushing all its ideas into its games until there’s no semblance of individuality remaining has peaked. Getting across the world is a chore, missions are dull and repetitive, it’s ugly, and the story made my brain want to escape my skull and hop into a bin. Ghost Recon Breakpoint might be the first game to actually capture what it’s like to be a soldier, isolated and alone, trapped behind enemy lines: sheer despair.īreakpoint is a miserable experience.